Put those cinematic transitions to work there!) garbage, and that's without taking in account the side characters' stories which are one of the lowest point for quality in the whole series.Īt the end of the day, Japanese fighting devs ('cause T7's not the only one at fault for this) should stop chasing the Netherrealm Studios' trends for making themselves more marketable and find their own way to let people engage with their beloved characters (hot take: I believe Tekken 4 and 5 had this figured out. While there's some good ideas when it comes to the cinematic transitions mid-gameplay, the narrative part of this mode was. What I wish the next game would get rid off that's present in Tekken 7: Still I find great enjoyment in following the Tekken World Tour events. With Tekken 7 being all but confirmed to be supported with more content throughout the year (I personally don't expect much at this point despite the initial promises), I guess we could start talking about what the next game in the series might bring and what we want it to bring, starting by examining what, in our opinions, worked and didn't worked with Tekken 7.įor premise, Tekken 7 home release was a big disappointment for myself as a long time but pretty casual fan of the series.
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